"I think that has generally been a constant positive trend, but there was a promise if you go back ten or twelve years ago - ‘Once all these independent people are making games, there’s going to be this great explosion of creativity and games are going to be really awesome!’ - and I think for the most part that most developers are too afraid to actually do that. “Games improve gradually over time as designers have better things to look back on and refer to," Blow continued. What progress there has been, he puts down to what he calls ambient evolution. I would say though that if you talk about progress as a medium, are games getting better in their own right? I’m not sure.” If you want to get into it, it’s easier to get into than it ever has been. "There are more people making games than there ever were. “It’s easier to make a game than it ever was," he began. Blow consolidated that success in 2016 with the critically acclaimed The Witness, but feels that the initial promise of that heady time has gone unfulfilled, stating that game development has “stagnated” in the years since.Īt Casual Connect London, Blow had a conversation about how the indie game industry is evolving with fellow indie developer Sam Browne, co-founder of Three Knots and a recipient of the Prince William Scholarship, which is supported by BAFTA and Warner.Bros. Digital distribution via platforms like Xbox Live Arcade had finally opened up the walled console garden to share offbeat and esoteric indie games with the Xbox community. Blow and co-founder of Three Knots, Sam Browne, have a conversation about how the indie game scene has evolved and changed throughout the years and why Blow believes that things haven't progressed all that much since the '80s.īraid made Jonathan Blow one of the brightest stars of the late-2000s indie development wave.
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